You can remove the key binding for the console, or you can just not use it. The lighting effect improvements vary depending on the overall lighting setup in each cell, some work better than others. Check there first if it crashes or white screens, it may explain why. Allows to skip the opening movie. Fixes objects popping-in at the screen edges. All errors while running Morrowind are logged to mgeXE. Should be achievable with borderless window mode, either way Alt-Tab should already be fast on most systems.
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Small objects will cast weaker shadows for their size. Allows screen resolutions which are not 4: Reduced gaps in water reflections caused by morfowind land projection bias.
Lets you take screenshots even when antialiasing is enabled, and in any of 6 different formats bmp, jpeg, dds and png. The movement of the sun is very visible.
The lighting effect improvements vary depending on the overall lighting setup in each cell, some work better than others.
See the entry’s comment for more information.
Implemented Github pull request merged, and Gitlab issue closed, Provides many example shaders. Graphlcs feature will not be implemented because either OpenMW provides a better solution to achieve the same functionality or it is not possible to properly implement the feature in OpenMW.
Implemented Can be achieved by setting ‘clamp lighting’ to false and ‘force per pixel lighting’ to true, see the settings documentation for details.
MGE XE – OpenMW Wiki
Added French and Russian localizations, thanks to the community. Allows scripts to change global graphics settings specular highlighting, fogging, shading model, etc.
This page was last modified on 21 Julyat Allows modders to attach shaders to in-game Morrowind objects e. When reporting errors, always post mgeXE.
Fixes shaders to not affect the crosshair, cell loading, and cutscenes. Windowed mode snaps to the screen edge to act like fullscreen, allowing fast Alt-Tab. Lets you skip the opening movie and disable the console. Implemented Custom shaders could be added with the.
Tes3Mod:Graphics Extender – The Unofficial Elder Scrolls Pages (UESP)
Please post your mgeXE. Adds ranged-vertex fog mode. Allows scripts to control player’s input disable keys, force key presses, etc. Fixes white loading screens appearing when using Anti-Aliasing. Adds semi-fake HDR effect. You can remove the key binding for the console, or you can just not use it.
Corrected fog extrnder discrepancies at sunset and sunrise. Screenshot names are now appended with the date and time instead of an incrementing number. All macros can also use up to 8 mouse buttons as if they were keyboard keys. Implemented You can already skip the intro movie in OpenMW. Allows to bind macros to any key.
Distant land and grass culling is not delayed by a frame any more. Provides an inbuilt shader editor to aid in writing your own fullscreen shaders, as well as many example shaders.
Allows scripts to change fog density, zoom, screen rotation etc. Lets you change morrowinds screen resolution to non 4: